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TOURNAMENT INFORMATION  
 
 

Tournament

NJMAA Invitational Championships:
Upcoming: Spring 2012 - TBA

Previous:
Sunday, May 22, 2011
at
North Hunterdon High School - Gym
(1445 State Route 31 South, Annandale, NJ 08801)

Click Here for Directions to This Location

Ask an instructor or contact a participating school for a registration form

Tournament Rules

FORMS
Scoring

  • Each competitor who performs will receive a score from the judges, ranging from 1 to 10

  • The competitor will receive three separate scores, one from each of the judges; which will be combined to determine the total score (example. 7, 8, 8 = total score of 23)

  • The judges will only score on the content of the form. The score will be a fair opinion; which is based on target area of the techniques, stances, intensity, eye-focus, timing, consistency of the techniques and their preparations, flexibility and demonstration of power

  • The first three competitors will perform before the first score is announced to give the judges a basis for comparison. After the third form is completed the first three competitors will be scored at the same time, in order of appearance

  • The competitor may ask for a second attempt with no penalty – only before the judges score the first attempt. The competitor must raise his/her hand to catch a judge’s attention

  • The competitor may be penalized points at the judge’s discretion for adjusting his/her form with the boundaries of the ring

Rules

  • The form must be performed inside the boundaries of the tournament ring, unless a ring extension is requested

  • All competitors must demonstrate a respectful greeting and departure when entering and leaving the ring. (Example: bowing in and out before form, thanking the judges)

  • A competitor, coach, or family member who intentionally disrupts a competitor’s performance or displays poor sportsmanship may be removed without refund

  • If a competitor who is not performing is inside the ring during an active competition and causes the active competitor to adjust his/her form, the non-performing competitor will be disqualified for that event and the performing competitor will be given another attempt (but only if the non-competitor has been disqualified). This rule includes the equipment of spectators and other competitors

  • Questioning a judge’s score or integrity is prohibited! Competitors may not ask the judge to explain any call during the active ring time

  • All competitors must have a uniform including top, pants, and belt

Tiebreaker

  • In the event of a tie the competitors will perform their forms for the judges again

  • The competitors only have one attempt and may not ask the judges for a second attempt.

  • 2 way tie – the scores given will either be a 7 or 9; each judge may only give a 7 once and a 9 once. The competitors will both be scored at the end of the second competitor’s form

  • 3 way tie, or more – the competitors will receive only one attempt to perform his/her form. The scoring will remain from 1 to 10

WEAPONS

Rules, scoring, and tiebreaker are the same as forms, except there is no second attempt for a weapon form. A dropped weapon is a disqualification

BOARD BREAKING

  • Boards will be supplied by competitor

  • Competitor has 2 minutes to set up break

  • No more than 5 breaking stations

  • Board holders must be organized by the competitor

  • 5 breaking points are awarded from the start. Each non-breaking attempt results in losing a half point from the 5 breaking points

  • Maximum of 3 attempts for the entire routine is allowed

  • A judge may allow a competitor to change a technique

  • After the competitor has completed his/her attempts the judges will score from 1 to 5 style points based on creativity, challenge of breaks, and showmanship

  • The style points will be added to the breaking points to give the award results

SPARRING – COLOR BELTS

Scoring

  • Point value – 1 point for punch or kick to the body, 2 points for a kick to the head or jump kick to the body, 3 points for a jump kick to the head

  • Target Area – active scoring area is above the belt, in front of the uniform seam (where the uniform is sewn under the arm pit to the hip), the helmet (kicks only)

  • Neutral Areas – shoulders, arms, elbows, and belt

  • To score a point – the technique must demonstrate: control, chamber and re-chamber, balance, and the possibility of power; the technique must also make controlled contact to the active target areas (the head may be scored on without making contact if the competitor shows that he/she could have landed the technique but held back—coming within 4 inches)

  • Once a point is scored the judges will break the action to call points or warnings

  • Hand Calls (occuring during stopped action) – 1, 2, 3 fingers up high pointing toward the competitor indicates points scored. 1, 2, 3 fingers down pointing toward the competitor indicates warnings. Two hands crossed indicates a block or no see

Rules

  • Each round will be 2 minutes long

  • Each competitor will be designated with a color, either white or red (the red competitor will have a red cloth on the back of his/her belt)

  • The first competitor to score 5 points wins

  • Judges may only call what they see (even if it is obvious that a point has been scored a judge may not call a point unless he/she sees the point land)

  • NJMAA sparring is a single round elimination

  • Warnings include kicks or punches to non-active target areas, excessive contact, grabbing, running out of the ring 3x or more, contact toward the face, choking, biting, take downs, provoking opponent, using foul language

  • When one competitor receives 2 warnings their opponent is awarded 1 point

  • 3 warnings for a competitor is a disqualification

  • Any sign of blood and the opponent will be disqualified

  • No coaching allowed! Anyone coaching will be removed; if the coach becomes unruly the competitor will be disqualified

  • If a competitor is demonstrating hostility, malicious intent, or poor sportsmanship the center judge may disqualify the competitor

Sudden Victory

  • In the event of a tie, the round will continue until the next point is scored

  • Warnings will carry over into the sudden victory round

SPARRING – BLACK BELTS

Scoring

  • Point value, target area, and hand calls are all the same as for colored belts

  • Neutral Areas – shoulders, arms, elbows, kidneys, and belt. Hands to the head (not face) are also neutral areas

  • To score a point – same as for colored belts with the exception of controlled techniques, which must be within 1 inch of opponent to score a point.

  • The judges will score points with a counter without stopping action

  • Action will be stopped to call warnings only

Rules

Rules are the same as for colored belts, except that when time runs out the judges will call the higher of the two scores to determine the winner

Sudden Victory

Same as for colored belt

 

 

 

 

 

 

 

 


 

 

 


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